YouTube Gaming is Now Live!

YouTube launched its gaming site and app today as a competitor to industry-leader TwitchTV.

YouTube Gaming supports both live and recorded gaming video and includes a specialized web site and companion iOS and Android apps.

The web site is a bit slow today, as might be expected as everyone wants to try it out both watching and live streaming.

Youtube gaming web

One small limitation I noticed with the web version is that it doesn’t appear to support streaming of videos to my Chromecast. I assumed it would have this functionality out of the box. You can select the Chromecast icon in your browser and it appears to try to send the live video, but then exits to the generic YouTube screen on the Chromecast. The YouTube Gaming App DOES support Chromecast streaming, though, so at least there is some option. I am guessing a small bug with the web version on launch day which will hopefully be quickly remedied.

I thought YouTube Gaming would automatically follow all my gaming-related YouTube Channels, but in order to follow them on YouTube Gaming I had to “Import” my subscriptions and then click though a list to add each channel. If I had hundreds of channels I was subscribed to it might get a little tedious doing this. though.

Streaming quality looks excellent for the streams I have sampled today and, even on this busy first day, buffering of video seems to be at a minimum.

Check it out!

Youtube gaming icon

iOS | Android

Youtube gaming 1

New Media Interchange 10: My take on E3 and Part 2 of my Interview with Eric Rochow of GardenForkTV

New Media interchange, my new show with 3rd Pass Media, is now available on iTunes.  Please subscribe, review and rate via iTunes 


New Media Interchange is a podcast spotlighting various developments in New Media & focusing on the media world beyond mainstream television and radio, including podcasting, YouTube, live streaming, gaming and more. Hosted by Douglas E. Welch , pioneer podcaster, blogger and new media consultant.


New Media Interchange Episode 10

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Listen to My take on E3 and Part 2 of my Interview with Eric Rochow of GardenForkTV


New Media Interchange is part of the 3rd Pass Media Network which is launching a series of shows this week including Mindul(l) Media, The Render Break Report, New Media Interchange and More. You’ll find more information about 3rd Pass Media at http://3rdPass.Media.

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New Media Interchange 10: My take on E3 and Part 2 of my Interview with Eric Rochow of GardenForkTV

This is New Media Interchange where we talk about the media world beyond mainstream television and radio, including podcasting, YouTube, live streaming, gaming and more. I’m your host, Douglas E. Welch, pioneer podcaster, blogger and writer.

In today’ show…

  • My take on the news from E3, the Electronic Entertainment Expo
  • The first part of my interview with Eric Rochow of GardenforkTV, We talk about his long running show, his adorable labrador costars and the past and future of new media
  • See the complete show notes at 3rdPass.media

More after this…

Today’s show is brought to you by Audible.com. I love New Media like podcasting and YouTube, but I also love all types of books. If you love audio books you can support New Media Interchange and 3rdPass Media by starting your free 30-day trial with Audible today. Choose from over 100,000 books, Including one of my favorite books, The Big Sleep by Raymond Chandler, A Los Angeles Noir Classic

Visit AudibleTrial.com/3rdpass or use the link in the show notes today.

 See the complete show notes at 3rdPass.media


New Media Interchange 9: Google Announces YouTube Gaming, LucasFilm Launches the ILMxLAB and Part 1 of my Interview with Eric Rochow of GardenForkTV

New Media interchange, my new show with 3rd Pass Media, is now available on iTunes. Please subscribe, review and rate via iTunes 


New Media Interchange is a podcast spotlighting various developments in New Media & focusing on the media world beyond mainstream television and radio, including podcasting, YouTube, live streaming, gaming and more. Hosted by Douglas E. Welch , pioneer podcaster, blogger and new media consultant.


nmi-009-tiwtter

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Listen to New Media Interchange 9: Google Announces YouTube Gaming, LucasFilm Launches the ILMxLAB and Part 1 of my Interview with Eric Rochow of GardenForkTV


New Media Interchange is part of the 3rd Pass Media Network which is launching a series of shows this week including Mindul(l) Media, The Render Break Report, New Media Interchange and More. You’ll find more information about 3rd Pass Media at http://3rdPass.Media.

#rd Pass Media Logo


New Media Interchange 9: Google Announces YouTube Gaming, LucasFilm Launches the ILMxLAB and Part 1 of my Interview with Eric Rochow of GardenForkTV

This is New Media Interchange where we talk about the media world beyond mainstream television and radio, including podcasting, YouTube, live streaming, gaming and more. I’m your host, Douglas E. Welch, pioneer podcaster, blogger and writer.

In today’ show…

  • Google Announces YouTube Gaming to better serve the second most popular category on YouTube
  • ILMxLAB opens and adds further validation to the VR market
  • The first part of my interview with Eric Rochow of GardenforkTV, We talk about his long running show, his adorable labrador costars and the past and future of new media
  • See the complete show notes at 3rdPass.media

More after this…

Today’s show is brought to you by Audible.com. I love New Media like podcasting and YouTube, but I also love all types of books. If you love audio books you can support New Media Interchange and 3rdPass Media by starting your free 30-day trial with Audible today. Choose from over 100,000 books, Including one of my favorite books, The Shining by Stephen King  One of the few horror novels I love.

Visit AudibleTrial.com/3rdpass or use the link in the show notes today.

See the complete show notes at 3rdPass.media


From the podcast…Nintendo wants a piece of that YouTube Money and plans on taking it out of the pockets of Let’s Play video makers

From the New Media Interchange podcast with Douglas E. Welch: Episode 1…

Listen to New Media Interchange Episode 1

nmi-logo-lg.jpg

Gaming is the #2 category on YouTube, behind music, and you can find a wide variety of gaming reviews, recaps and a growing number of Let’s Play video series, where a gamer walks you through their experience of game from beginning to end. Some of these Let’s Play series can go on for 30 or 40 episodes as the gamer hacks and slashes their way through the zombies of Dying Light, works to save the fictional country of Kyrat from a crazed dictator or performs speed runs of amazing dexterity in Zelda or Mario Brothers. While many game manufacturers have a good relationship with Let’s Play producers — even providing them explicit license to play the game on video — the aged “big boy” of the gaming world — Nintendo hasn’t been playing nice of late.

Back in mid-2013, Nintendo starting claiming all YouTube revenue from many videos that included Nintendo Copyrighted content, like Let’s Play footage. They eventually backed off this wholesale money grab and last month created a “licensing” program that allows YouTube producers to continue sharing YouTube videos of Nintendo games in exchange for 30%-40% of the revenue according to articles from Game Informer. com.

While this certainly is a better deal than taking 100% of the revenue, I always look suspiciously at large companies taking money away from some of their biggest fans — turning off many of these fans from ever playing or sharing a company’s products in the future. Is this a sign that Nintendo is struggling overall and looking for a quick way to gain a quick cash boost? The company has been struggling of late, but I think trying to level out their balance sheet on the backs of fans might not be the way to do it.

What do you think? Are YouTuber’s getting a free ride on Nintendo gaming content? Is Nintendo making a desperate money grab? What does this mean for the thousands of hours of Nintendo gaming already available on YouTube and its creators? I’d love to know what you think. Send along a comment on the blog, email to nmi@3rdpass.media or via Twitter to @NMIPodcast.

Book Review: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques by Evan Skolnick

Book Review: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques by Evan Skolnick

* A portion of each sale from Amazon.com directly supports our blogs
** This book may be available from your local library. Check it out! 

At first glance, an outsider to the world of video games might see little relation between a major motion picture and a video games. They seem to be different genres, different worlds, even when movies crossover to become games and games crossover and are developed into movies — often badly. The action, the interactivity, the immersion of video games can make their stories seem unlike a standard narrative program. Surely, due to the player’s control of characters, video games can’t be written in the same way as a television script. While that might be true in some regards, when you go deeper into the creation of story that drives the final narrative, there are more similarities between writing for film and video games than you might imagine. These similarities also mean that many similar challenges exist for these writers regardless of their genre.

Writer Evan Skolnik is an international speaker and educator who conducts workshops on storytelling techniques and has worked on large scale video game projects such as Star Wars 1313, Marvel: Ultimate Alliance 2 and Spiderman 3.

The first half of Video Game Storytelling would be familiar to anyone who has ever taken a film writing course. It discusses the “three act structure”, “The Hero’s Journey” and the Monomyth that are the basis for many of our most classic books and films like Star Wars and Alien. Skolnick uses these well-known films to illustrate various writing concepts but then expands his examples with examples from well-known video games and how they also use these same techniques. These games include the Bioshock series, Uncharted and Metal Gear Solid. Thankfully, just as with movies, many scenes and playthroughs of these games are easily available via YouTube. This allows the reader to familiarize themselves with games they may have never played and fully understand the lessons Skolnick references.

While there is a good deal of video game examples spread throughout this first half, I found myself wishing for even more examples of how the traditional writing and storytelling rules applied to video games.

The second half of Video Game Storytelling details the many disciplines involved in creating a video game and how each of these affects — and is affected by — the narrative tools he has illustrated in the first half. For incipient video game developers this is where they will find the “meat” of the book and the majority of the author’s expertise. The information found in the first half might be found in any good book on screenwriting, but the detailed breakdown of all the video game development disciplines, their challenges and their relationship to the narrative of any video game should probably be required reading for anyone considering a career in video game design and development.

In the “In the Trenches” section, Skolnik details the responsibilities of each important discipline including Game Character Development, Level and Mission Development, Environments, Audio and several others. He also details how a video game writer needs to work with each of these disciplines in order to create a well-balanced, successful, and most importantly playable video game.

Throughout Video Game Storytelling you will see and hear a complaint common to any collaborative writing and creative enterprise — the lack of inclusion, if not outright respect, for the creator of the narrative of a game. There are several common mistakes in dealing with a writer, whether in traditional media such as television or film or the relative younger video game industry. Skolnick lays out the biggest mistakes creative teams can make with their narrative experts i.e. writers. These mistakes can range from not hiring a writer at all for your game to hiring a writer but then not giving them the power and support to defend the narrative from the competing demands of all the disciplines mentioned above. Too often writers are given all the responsibility for the narrative, but very little power to defend that narrative. This can often translate into taking much of the blame for a less-than-successful game, even when many of the narrative decisions were taken out of their control.

Skolnik’s best advice when hiring a video game writer can be summed up as — hire as early as possible in the development process, integrate them fully and equally with all the other disciplines and teams, listen to their guidance about the narrative. A game developer is paying their writer for their experience, advice, and knowledge. They should then take it. Too often, though, that is not the case. The writer — and the narrative — get shunted aside by cool gaming mechanics, great explosions and intricate AI characters.

One of the main reasons I requested a review copy of the book from Blogging for Books is so I could better familiarize myself with game development and be able to discuss it more intelligently with my high school aged son, who is looking at a career somewhere in the game development industry. As I read the book, I found myself reading him some of the stories and ideas out loud and also encouraging him several times to read the book as soon as I had completed it. I think there is a great deal of knowledge to be gained from both sections of the book. The “Basic Training” section gives an excellent introduction into the world of the Three-Act Structure and the second half applies that knowledge in very concrete ways specific to video game development. It is a great starting point for learning about an industry — video gaming — that is rapidly becoming a huge entertainment industry on the level of traditional television or film.

Subscribed 53: GenerikB – The Gaming Hermit

Originally published as part of the “Subscribed” series on my New Media blog and podcast, Careers in New Media


GenerikB – The Gaming Hermit

 Subscribed 53: GenerikB - The Gaming Hermit

When I first thought about including GenerikB in the Subscribed series today, I thought for sure that I had already linked to him for his Minecraft videos on YouTube. We have been watching — and greatly enjoying his channels for quite a while now. More recently, we have begun tuning into his live stream via Twitch.TV, too. The live stream is a different feeling, almost like watching a live show on television. You can also interact with GenerikB and other viewers in the on-going chat stream on the Twitch site.

GernerikB is a member of the Mindcrack server, whose many members we also follow and watch on a regular basis. He often collaborates with BDoubelO in the hilarious hijinks of the B Team. They work together so well, they recently launched their own Minecraft server and mod pack called “Attack of the B-Team” along with several other Minecraft YouTubers.

In the real world, GenerikB recently relocated to Sofia, Bulgaria to be near his wife’s family, so we have seen a glimpse of life in Eastern Europe with vlogs about their move and around scenic sites of the city. Since Bulgaria is about 10 ours different from Los Angeles, the live stream works well as mid-morning entertainment for us as he streams in his evening in Bulgaria.

GenerikB is a prankster, a truly funny guy, and a great entertainer. He also seems like a really nice guy, which is so important for the people I watch. I don’t need to fill my entertainment time with trolls and nasty people, so it is always great to find someone like GenerikB to keep the day light and entertaining.

Subscribe to GenerikB  on YouTube

Watch GenerikB live on TwitchTV 

Watch live video from Generikb on www.twitch.tv

 

 What are some of your favorite Subscriptions? Share them here in the comments!


Previously highlighted on Subscribed:

Subscribed is a Careers in New Media series  highlighting the Podcasts, YouTube Channels and Blogs that I follow on a daily basis. Check out this entry, and past entries, for some great New Media Content — Douglas

Noted: Whoa: Northern Shadow Is Skyrim Meets A City Builder from Rock, Paper, Shotgun

Northern Shadow Is Skyrim Meets A City Builder from Rock, Paper, Shotgun

Northern6

I do so love indie game development. One second I’m minding my own business, sipping coffee and wondering if trees dream, and the next I stumble across what may well be the next Skyrim, the next colossal, gorgeous first-person fantasy RPG bonanza. Northern Shadow, however, comes with a twist: it’s also a city builder ala Banished. You have a living world to both explore and build a kingdom in. My kingdom for this game. Trailer below. Watch it, because it’s crazy impressive.

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“Noted” items are particularly good finds from my daily reading which I share via all my social media accounts.

Find more Noted items here

Dog Days of Podcasting – Day 23 – Video: MineFull – A Minecraft Let’s Play Series – Episode 2

The Dog Days of Podcasting Challenge this month has got me stretching my podcasting muscles a bit, so it finally seemed time to create a Minecraft Let’s Play, after playing the game for over a year and recently resetting our server world to start afresh.

We have a few close friends on our multiplayer server and I always enjoy that more than playing by myself. It creates surprises and new adventures as other “citizens” discover new biomes, spawners, temples and villages. We can also join together for big quests like beating the Ender Dragon and the Whither.

So, welcome to WelchWorld and my 2nd episode of MineFull!

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Watch Minefull Episode 1

Subscribe to my YouTube Channel

 

 

Music: “Rocket”, Kevin MacLeod, Incompetech.com, Creative Commons License

Dog Days of Podcasting – Day 15 – Video: MineFull – A Minecraft Let’s Play Series – Episode 1

The Dog Days of Podcasting Challenge this month has got me stretching my podcasting muscles a bit, so it finally seemed time to create a Minecraft Let’s Play, after playing the game for over a year and recently resetting our server world to start afresh.

We have a few close friends on our multiplayer server and I always enjoy that more than playing by myself. It creates surprises and new adventures as other “citizens” discover new biomes, spawners, temples and villages. We can also join together for big quests like beating the Ender Dragon and the Whither.

So, welcome to WelchWorld and my first episode of MineFull!

Minefull 01

Subscribed 34: Total Biscuit: The Cynical Brit – The UK’s #1 Variety Gaming Commentator

Subscribed 34: Total Biscuit: The Cynical Brit – The UK’s #1 Variety Gaming Commentator

Total biscuit 2

It seems I am bouncing between my food subscriptions and my gaming subscriptions lately in this series. I guess that shows where my viewing preferences lie. The two categories are almost diametrically opposed and yet I enjoy them both deeply.

Total Biscuit lives up to his nickname of ” The Cynical Brit” in his reviews, let’s play videos and commentary. I think I like him so much because he is not afraid to be honest, sometimes brutally so. Of course, the British accent helps to make the, sometimes harsh, medicine go down. He engages in such honesty, though, to help make sure gamers have the best experiences possible with the games they buy, avoid the lousy ones and tell you when even a highly reviewed game is lacking in a few areas (witness his recent review of Bioshock Infinite.

Total Biscuit has a variety of regularly scheduled shows including the WTF is… series, which introduces you to new games on the market, The Content Patch, with gaming news and information. his lifestreams and his Starcraft II commentary of professional and amateur matches of that online game.

As always, my son introduced me to Total Biscuit and after watching a few episodes I subscribed on YouTube so all his shows appear in my daily newsfeed.

 Looking for lots of gaming information and reviews? Check out Total Biscuit.

What are some of your favorite Subscriptions? Share them here in the comments!

Previously highlighted on Subscribed:

Subscribed is a Careers in New Media series  highlighting the Podcasts, YouTube Channels and Blogs that I follow on a daily basis. Check out this entry, and past entries, for some great New Media Content — Douglas

Subscribed 31: FRANKIEonPCin1080p – Game reviews, critique and playthroughs

 

FRANKIEonPCin1080p – Game reviews, critique and playthroughs

I am not a big player of first person shooter (FPS) games, but many games these days have excellent story lines and watching an excellent player work their way through the game can take on some aspects of watching a television or movie drama. Frankie takes this to a new level with both a critical eye towards the games themselves and excellent commentary that actually adds something to the game itself. His video quality is also top notch and looks great on our new HD LCD tv.

Frankie

One of Frankie’s latest play through is the new game BioShock: Infinite. This game looks absolutely gorgeous in its art design and the game play, while a bit gory, is excellent too. It is a pleasure to watch Frankie’s play though of this and absorb the story through his actions.

Frankie also does a lot of videos of DayZ, a zombie scenario FPS based mod for the ARMA II engine. In these playthroughs he engages in a bit of role play and storyline which adds a lot to the videos.

If you are wondering what the state of the art is in gaming today, Frankie’s videos are a great place to start.

What are some of your favorite Subscriptions? Share them here in the comments!

Previously highlighted on Subscribed:

Subscribed is a Careers in New Media series  highlighting the Podcasts, YouTube Channels and Blogs that I follow on a daily basis. Check out this entry, and past entries, for some great New Media Content — Douglas

Subscribed 015: Vintage Beef – Gaming Let’s Play and More!

Vintage beef Minecraft Figure

Vintage Beef – Gaming Let’s Play and More!

My son, Joseph, introduced me to Vintage Beef (and all the guys on the Mindcrack server) earlier this year. I started watching “Beef’s” Minecraft videos but quickly became interested in his “Let’s Play” series for Skyrim and Red Dead Redemption. Each episode is like watching a little movie that happens to play out within a video game. Daniel’s (his real name) commentary is funny and adds to the gameplay rather than distracting from it. His videos have quickly become daily viewing here in the WelchWrite headquarters.

Can’t see the video playlist above? Watch Vintage Beef’s videos on Youtube!

 

What are some of your favorite Subscriptions? Share them here in the comments!

Previously highlighted on Subscribed:

Subscribed 009: Minecraft and More with Paul Soares, Jr.

When my son first got involved with the game Minecraft, and got me interested as well, he quickly recommended a video series to help me make it through my first night in Minecraft. Paul Soares, Jr’s series, “How to Survive and Thrive in Minecraft” is a fun, informative and light-hearted look at how to make Minecraft even more fun.

Soares also does many more Minecraft gaming series as well as play-throughs of other big names in the gaming world, including Skyrim. If you are the least bit interested in Minecraft, i highly recommend Paul’s channel for a great combination of learning and fun!

You can also visit Paul’s web site, Punchwood.com for even more info and discussion.

Visit the Paul Soares, Jr. YouTube Channel for more videos!

What are some of your favorite YouTube Subscriptions? Share them here in the comments!

Previously highlighted on Subscribed:

Article: How To Create A World: Skyrim’s Director On Building A Never-Ending Fantasy

Interesting article. I am collecting articles like this to share with my son who has entered the Tech/Game program at his new high school. I had been wondering myself how you went about creating a game as complicated as Skyrim and this article is a good place to start. I am trying to give him a good understanding of all the work — and all the different types of work — that go into creating a large commercial game.

How To Create A World: Skyrim’s Director On Building A Never-Ending Fantasy
By: Kevin Ohannessian

Skyrim

The fantasy world of Skyrim is notable for its scale and level of realism. Game director Todd Howard explains how his team at Bethesda Game Studios approaches the creation of a world.

[…]

Read the entire article